The State of Leonida is the open world setting of GTA 6, a fictionalized version of South Florida developed by Rockstar Games. Based on two official trailers and confirmed statements from Take-Two Interactive, Leonida is the largest map Rockstar has ever constructed, encompassing urban Vice City, the rural Florida Everglades, beach communities, causeways over open water, inland towns, and highway systems that mirror South Florida's real geography. No official map image has been released as of May 2026, but every confirmed region is documented below.
The State of Leonida replaces GTA 5's Los Santos (Los Angeles analog) with a South Florida setting last visited in GTA: Vice City (2002). Leonida is substantially more expansive than that 2002 game and reflects two decades of engine advancement. It is also meaningfully larger than Los Santos, though Rockstar has not published exact dimensions.
1. Vice City | The Urban Core of State of Leonida
Vice City is the primary metropolitan area of the State of Leonida and GTA 6's anchor location. Based on Miami, Vice City in GTA 6 is substantially rebuilt from its 2002 appearance, reflecting modern South Florida: glass high-rises, a dense downtown grid, a beachfront strip, elevated expressways, and a port district visible in Trailer 2.
Trailer 1's opening sequence shows Lucia Caminos in what appears to be a work-release program on a rural road before the camera sweeps north into Vice City's skyline. The Vice City shown is clearly larger and more vertically developed than the 2002 game, with architectural density comparable to present-day Miami's Brickell and Wynwood districts.
Key Vice City sub-areas confirmed or strongly implied by trailer footage:
VICE CITY DOWNTOWN
Glass towers, retail corridors, and nightlife strip visible across multiple trailer shots. References Brickell and downtown Miami.
OCEAN DRIVE ANALOG
Neon-lit beachfront strip with Art Deco architecture, street performers, and outdoor dining. Matches South Beach's Ocean Drive character.
VICEPORT DISTRICT
Industrial port and shipping container area visible in Trailer 2. References PortMiami, one of the busiest ports in the US.
INTERIORS
Strip malls, convenience stores, nightclubs, and residential buildings shown as enterable environments. More interior access than GTA 5.
The Vice City skyline in GTA 6 is noticeably more detailed than GTA 5's Los Santos at the same engine generation. Individual building facades show air conditioning units, laundry lines, and fire escapes in mid-distance shots, suggesting a level of environmental texture that Rockstar's RAGE engine has never achieved at this scale before.
2. The Everglades | Rural Florida Interior
The Everglades region is the rural counterbalance to Vice City in Leonida's map layout. Trailer 1 opens with Lucia in a prison work detail in a swampy, flat landscape that is unmistakably a Florida Everglades analog: saw grass prairies, cypress trees, elevated road embankments over marshy water, and the visual flatness characteristic of South Florida's interior.
This region represents a significant gameplay shift from GTA 5's mountainous terrain around Sandy Shores and the Alamo Sea. The Everglades are flat and dense with vegetation, making them inherently different terrain to navigate. Airboats, swamp-rated vehicles, and on-foot traversal through tall grass are all likely gameplay mechanics in this zone based on the geography shown.
The Everglades region likely contains smaller settlement clusters, rural highways, and facilities such as the prison camp seen in Trailer 1. Rockstar's Red Dead Redemption 2 established that the studio can build dense, functioning rural environments with realistic ecology systems. Leonida's Everglades equivalent appears to be built with that same philosophy.
3. Coastal Communities | Beach Towns Beyond Vice City
Trailers 1 and 2 show beach communities that are clearly separate from Vice City proper. These areas depict smaller resort towns: low-rise motels, beachside bars, fishing piers, and residential neighborhoods with the aesthetic of real South Florida communities like Fort Lauderdale, Hollywood, or the Keys.
One aerial shot in Trailer 2 shows a string of barrier islands connected by causeways running south of Vice City, which closely matches the geographic structure of the real Florida Keys. If Rockstar has included a Keys analog, it would add significant map length south of the main urban core and provide isolated island environments unreachable without boats or aircraft.
Vice City
Main urban core, Miami analog
Beach Towns
Coastal communities, Keys analog
Everglades
Rural interior, swamp biome
The beach towns also serve a narrative function. Multiple Trailer 2 sequences show Jason and Lucia operating in suburban motel environments outside the city, suggesting missions that extend into these quieter coastal settings rather than centering purely on the Vice City core.
4. Inland Towns and Highway Systems
Trailer 2 expanded the map's interior. Sequences show small inland towns with commercial strips, diners, gun shops, pawn stores, and trailer parks that are characteristic of Central Florida and the Treasure Coast region north of Miami. These environments are distinct from both the urban Vice City core and the Everglades wilderness.
Highway systems connect the regions. Aerial footage shows multi-lane interstates running through flat terrain with the characteristic overpasses, on-ramps, and service corridors of real South Florida highways. The I-95 and Florida Turnpike analogs appear present, allowing fast vehicle transit between the urban and rural zones.
These inland communities represent the "working Florida" that the 2002 Vice City largely ignored. Rockstar's shift toward social realism, established in RDR2's camp economy and NPC daily routines, appears to carry into Leonida's smaller towns, where NPCs are shown with jobs, vehicles, and daily patterns separate from the criminal storyline.
5. Map Size | How Leonida Compares to GTA 5 and RDR2
Take-Two CEO Strauss Zelnick described the State of Leonida as the most detailed and expansive world Rockstar has ever created. No official square mileage or square kilometer figure has been released. Based on available information, the table below contextualizes prior Rockstar open worlds:
| Game | Map Name | Approx. Size | Key Biomes |
|---|---|---|---|
| GTA: Vice City (2002) | Vice City | ~3 sq mi | Urban, beach |
| GTA 5 (2013) | Los Santos + Blaine County | ~49 sq mi | Urban, desert, mountain, coastal |
| Red Dead Redemption 2 (2018) | American West | ~29 sq mi | Plains, mountain, swamp, bayou, city |
| GTA 6 (Fall 2026) | State of Leonida | Not released | Urban, beach, Everglades, coastal towns, Keys analog |
The "largest Rockstar world" claim sets a minimum bar above GTA 5's ~49 square miles. However, raw size is a misleading metric for this generation. Rockstar has consistently prioritized density and interactability over raw square mileage — the Red Dead Redemption 2 map is smaller than GTA 5 by area but dramatically denser in scripted NPC behavior, physics detail, and environmental reactivity. Leonida appears to continue this direction: a world that feels larger because of what is in it, not just because of how far it extends.
6. New World Systems | What Makes Leonida Different
Beyond geography, trailers confirm several new world simulation systems that are distinct from GTA 5's engine:
- In-world social media: Trailer 1 shows NPC-generated social media posts appearing as floating UI elements above characters, suggesting a living internet culture layer where NPCs document events in real time.
- NPC daily routines: Multiple shots show NPCs with occupations, vehicles, and behavioral patterns independent of the player, continuing the RDR2 ecosystem model.
- Weather systems: South Florida's weather is extreme, including hurricane-level storms, afternoon thunderstorms, and dry season heat. Trailer 2 shows a heavy rain sequence over Vice City with road flooding effects.
- Water physics: Canals, causeways, ocean, and Everglades waterways are all present. Boat handling is a likely core gameplay mechanic given South Florida's canal infrastructure.
- Interior access: More buildings appear enterable than in GTA 5. Strip mall interiors, motel rooms, and nightclub spaces are all shown as playable environments in trailer sequences.
These systems collectively suggest that the State of Leonida is not just bigger than Los Santos, but behaviorally richer. Whether Rockstar's engine can sustain all of these systems at console frame rates without degradation is the primary technical question heading into the Fall 2026 launch.
7. What Has Not Been Confirmed
Significant map details remain unconfirmed as of May 2026. The most frequent community speculation items, and their current confirmation status:
Multiple cities (not just Vice City)
Unconfirmed. Some trailer analysts identify a second city to the north of Vice City. Rockstar has not commented. The original GTA: Vice City had only one urban area.
Exact square mileage
Not released by Rockstar or Take-Two. Community estimates range from 60 to 100+ square miles based on trailer analysis. Treat all figures as speculation until official confirmation.
Florida Keys analog (Leonida Keys)
Strongly implied by one aerial shot in Trailer 2 showing a string of barrier islands connected by causeways. Not named or confirmed by Rockstar.
Underground or underwater zones
Not confirmed. GTA 5 had limited underwater content. South Florida's submarine geography and canal infrastructure could support this, but no trailer footage confirms it.
Expandable map via DLC
Not confirmed. Take-Two has discussed post-launch content for GTA 6 Online, but no DLC map expansions have been described.
Frequently Asked Questions
What is the GTA 6 map called?
The GTA 6 map is called the State of Leonida. It is a fictionalized version of South Florida, with Vice City as the main urban area based on Miami.
How big is the GTA 6 map compared to GTA 5?
Rockstar and Take-Two have confirmed the State of Leonida is the largest open world the studio has ever made, meaning it exceeds GTA 5's roughly 49 square miles. Exact dimensions have not been released.
Is Vice City the only city in GTA 6?
Rockstar has confirmed Vice City. Some trailer analysis suggests a second urban area exists, but Rockstar has not confirmed multiple cities. All claims of additional cities are community speculation.
Will the GTA 6 map include the Florida Everglades?
Yes. GTA 6 Trailer 1 opens in what is clearly an Everglades analog, showing Lucia in a prison work program in a flat, swampy environment with saw grass and cypress trees. Rural Florida is a confirmed part of Leonida.
Has Rockstar released an official GTA 6 map image?
No. As of May 2026, Rockstar has not published an official map image. All available map information is sourced from Trailer 1, Trailer 2, and Take-Two executive statements.
This article will be updated when Rockstar Games releases an official GTA 6 map or new regional details. Last updated May 25, 2026. Reported by Jack Sterling, Gaming Correspondent. For the full hub with release date, price, and character details, see the GTA 6 complete guide.